What’s poppin’, readers!
My name is Seth Walters, and I’m a Jamaican born student in MBCI’s Studio program, studying game development. I got into game development in the third grade because my dad was a software developer, and he wanted to try something new for fun. He made a mini-game using an online tutorial, which piqued my interest as a young avid gamer. So, I decided to try my hand at it. Ever since then, I’ve been analyzing and learning how to create all kinds of media, from music to movies to, of course, video games.
I’ve always had a passion for video games; I played a lot when I was younger with my dad’s side of the family, and I still do today. As a kid, I probably just loved the colours and powers of the people on the screen, but over time I’ve grown to appreciate and understand the hundreds of moving parts that have to come together to turn an idea into a game.
I now love the challenge most video games present: the synergies they can create with their mechanics and the intrigue they can present with their stories. I’m fascinated with understanding all the pieces that have to fall into place to create something truly spectacular, and that’s why I’ve decided to join Studio.
I’m using my time in Studio as an opportunity to learn as much as I can about game development. By the end of my time here, I hope to have a working demo of my original game, Brothers Requiem (Working Title). I hope to create something fun and satisfying for my peers to experience, and I hope have fun while doing it. Hopefully by the end of it, I will manage to make some people smile.
If you’re interested in some behind the scenes insights, check out my blog below. See you soon!